Title: Frequency Match
Platform: Web browser (accessible only within Club Penguin)
Year: 2011 (moved to mobile 2014)
Tools: Adobe Flash
Frequency Match was one of five Field Ops our team created specifically for Club Penguin’s Elite Penguin Force storyline. Field Ops were minigames that were only accessible for the week it was featured for a particular story beat in the overarching EPF plot. This particular Field Op was used during story beats that required players to listen in on communications between the enemies of Club Penguin by tuning into the correct frequency via the mechanics of the game. Frequency Match was used in Field Ops 37, 39 and 40.
Design was collaborative with Mukul Abdagiri (engineer), and I also created all art assets used in-game. A playable version can be found here.